

Hip-fire on target – When aiming at a target this is more aggressive so that you do not leave the target.Hip-fire off target – There is an initial slowdown when aiming close to a target.This is not highly active for the closest ranges or the longest ranges. This is most strongly felt in short to medium-long range. When aiming near a target, the sensitivity slows down. Once the stick is maxed out at the edge, the turn speed increases at a rate over time, until the game says that the turn speed is at the limit.Replaced our old exponential curve with a linear acceleration that kicks in after a short delay.Sensitivity Scoped (Y) – New default should be 1.Sensitivity Scoped (X) – New default should be 1.Sensitivity ADS (Y) – New default should be 2.5.Sensitivity ADS (X) – New default should be 2.5.Sensitivity (Y) – New default should be 5.Sensitivity (X) – New default should be 5.In a future release, we will rename the following settings since they are not multipliers on top of one another. New default values for the different sensitivity multipliers. The change should allow more control for both precision aiming and fast turns. This is the 0-1 movement of how far on the stick the player has moved the stick, mapped onto a curve.Replaced our old dynamic curve with a traditional exponential curve.These issues are exasperated by the fact that crossplay matchmaking exists and was the default option in the ill-fated Ranked playlist, making controller players feel outgunned against those who use a keyboard and mouse setup.

Possibly as a result of this late change, it shipped with a number of controller-related quirks that players have been grappling with since launch. Vampire: The Masquerade Bloodhunt controller changesīloodhunt was introduced to the PlayStation ecosystem later in production, following a lengthy development as a PC-exclusive title.
Bloodhunt update update#
Below are all changes brought to Vampire: The Masquerade Bloodhunt in the June 8 update patch. The update also targets game balance in two very controversial areas: melee combat, and the Ventrue Enforcer archetype. It delivers a number of improvements for controller users which will affect how effective they are in crossplay lobbies with keyboard-and-mouse players.
Bloodhunt update Patch#
The June 8 patch is one of the biggest balance and UI/UX updates for Vampire: The Masquerade Bloodhunt so far.
